THE SHARED REFERENCE Adventurer

Monster

Vampire Warden

Outside your table’s allowed sources

Official reference · ABH · 2014

Creature type
Undead
Size
Medium
Armor class
18
Hit points
190 (21d8 + 96)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Neutral Evil
Strength
21
Dexterity
15
Constitution
18
Intelligence
10
Wisdom
14
Charisma
17
Passive Perception
20
Initiative
+6
Saving Throws
con: +8; wis: +6
Skills
athletics: +9; perception: +10
Senses
Darkvision 120 ft.
Languages
Common
Resistances
necrotic
Condition Immunities
exhaustion, frightened

Traits

Magic Resistance

The vampire has Advantage on saving throws against spells and other magical effects.

Vampire Weakness

The vampire has these weaknesses:

Actions

Multiattack

The vampire makes two Claw attacks and uses Bite or Guardian's Command.

Claw

Melee Attack: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.

Bite

Constitution Saving Throw: DC 16, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 7 (1d4 + 5) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Reactions

Resilient Flesh

Trigger: The vampire is hit by a melee attack roll from an attacker the vampire can see. Response: The vampire reduces the damage it takes from the attack by 11 (2d6 + 4).

Guardian's Command

The vampire casts Compulsion, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

At will: Compulsion

Quick preview