Monster
Victoro Cassalanter
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (glamoured studded leather, ring of protection)
- Hit points
- 97 (15d8 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Lawful Evil
- Strength
- 13
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 17
- Charisma
- 18
- Passive Perception
- 13
- Saving Throws
- con: +6; wis: +7
- Skills
- history: +7; insight: +7; persuasion: +8; religion: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, Elvish, Infernal
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Special Equipment
Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
Victoro has advantage on saving throws against being charmed, and magic can't put him to sleep.
Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be charmed for 8 hours by Victoro. While charmed in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
Actions
Multiattack
Victoro makes two attacks with his rapier.
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Cloak of Shadows (2/Day)
Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.
Summon Devil (Recharges after 9 Days)
Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.
Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:
Spell slots: 0: spells: guidance, light, mending, spare the dying, thaumaturgy; 1: slots: 4; spells: charm person, command, detect magic, disguise self, protection from evil and good, sanctuary; 2: slots: 3; spells: augury, lesser restoration, mirror image, pass without trace, spiritual weapon; 3: slots: 3; spells: blink, clairvoyance, dispel magic, magic circle, protection from energy; 4: slots: 3; spells: banishment, dimension door, divination, freedom of movement, polymorph; 5: slots: 2; spells: dominate person, flame strike, modify memory, insect plague; 6: slots: 1; spells: heal; 7: slots: 1; spells: divine word; 8: slots: 1; spells: earthquake