THE SHARED REFERENCE Adventurer

Monster

Victoro Cassalanter

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (glamoured studded leather, ring of protection)
Hit points
97 (15d8 + 30)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
13
Dexterity
13
Constitution
14
Intelligence
16
Wisdom
17
Charisma
18
Passive Perception
13
Saving Throws
con: +6; wis: +7
Skills
history: +7; insight: +7; persuasion: +8; religion: +7
Senses
darkvision 60 ft.
Languages
Common, Draconic, Elvish, Infernal
Immunities
poison
Condition Immunities
poisoned

Traits

Special Equipment

Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.

Fey Ancestry

Victoro has advantage on saving throws against being charmed, and magic can't put him to sleep.

Rod of Rulership

Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be charmed for 8 hours by Victoro. While charmed in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.

Actions

Multiattack

Victoro makes two attacks with his rapier.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Cloak of Shadows (2/Day)

Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.

Summon Devil (Recharges after 9 Days)

Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.

Spellcasting

Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:

Spell slots: 0: spells: guidance, light, mending, spare the dying, thaumaturgy; 1: slots: 4; spells: charm person, command, detect magic, disguise self, protection from evil and good, sanctuary; 2: slots: 3; spells: augury, lesser restoration, mirror image, pass without trace, spiritual weapon; 3: slots: 3; spells: blink, clairvoyance, dispel magic, magic circle, protection from energy; 4: slots: 3; spells: banishment, dimension door, divination, freedom of movement, polymorph; 5: slots: 2; spells: dominate person, flame strike, modify memory, insect plague; 6: slots: 1; spells: heal; 7: slots: 1; spells: divine word; 8: slots: 1; spells: earthquake

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