THE SHARED REFERENCE Adventurer

Monster

War Priest

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
117 (18d8 + 36)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Any alignment
Strength
16
Dexterity
10
Constitution
14
Intelligence
11
Wisdom
17
Charisma
13
Passive Perception
13
Saving Throws
con: +6; wis: +7
Skills
intimidation: +5; religion: +4
Languages
any two languages

Actions

Multiattack

The priest makes two melee attacks.

Maul

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

Guided Strike (Recharges after a Short or Long Rest)

The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.

Spellcasting

The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

Spell slots: 0: spells: light, mending, sacred flame, spare the dying; 1: slots: 4; spells: divine favor, guiding bolt, healing word, shield of faith; 2: slots: 3; spells: lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon; 3: slots: 3; spells: beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk; 4: slots: 3; spells: banishment, freedom of movement, guardian of faith, stoneskin; 5: slots: 1; spells: flame strike, mass cure wounds, hold monster

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