THE SHARED REFERENCE Adventurer

Monster

Warlock of the Great Old One

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
91 (14d8 + 28)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
12
Charisma
18
Passive Perception
11
Saving Throws
wis: +4; cha: +7
Skills
arcana: +4; history: +4
Senses
darkvision 60 ft.
Languages
any two languages, telepathy 30 ft.
Resistances
psychic

Traits

Whispering Aura

At the start of each of the warlock's turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't incapacitated.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Innate Spellcasting

The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: detect magic, jump, levitate, mage armor (self only), speak with dead

1/day each: arcane gate, true seeing

Spellcasting

The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Spell slots: 0: spells: chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp; 5: lower: 1; slots: 3; spells: armor of Agathys, arms of Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch

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