Monster
Warlord
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 229 (27d8 + 108)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Any alignment
- Strength
- 20
- Dexterity
- 16
- Constitution
- 18
- Intelligence
- 12
- Wisdom
- 12
- Charisma
- 18
- Passive Perception
- 15
- Saving Throws
- str: +9; dex: +7; con: +8
- Skills
- athletics: +9; intimidation: +8; perception: +5; persuasion: +8
- Languages
- any two languages
Traits
Indomitable (3/Day)
The warlord can reroll a saving throw it fails. It must use the new roll.
The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
Actions
Multiattack
The warlord makes two Greatsword or Short bow attacks.
Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shortbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
The warlord makes one Greatsword or Shortbow attack.
Frighten Foe (Costs 2 Actions)
The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.