THE SHARED REFERENCE Adventurer

Monster

Warlord

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
229 (27d8 + 108)
Speed
Walk 30 ft.
Challenge rating
12
Alignment
Any alignment
Strength
20
Dexterity
16
Constitution
18
Intelligence
12
Wisdom
12
Charisma
18
Passive Perception
15
Saving Throws
str: +9; dex: +7; con: +8
Skills
athletics: +9; intimidation: +8; perception: +5; persuasion: +8
Languages
any two languages

Traits

Indomitable (3/Day)

The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor

The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

Actions

Multiattack

The warlord makes two weapon attacks.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Weapon Attack

The warlord makes a weapon attack.

Command Ally

The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Frighten Foe (Costs 2 Actions)

The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.

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