THE SHARED REFERENCE Adventurer

Monster

Will-o'-Wisp

Official reference · MM · 2014

Creature type
Undead
Size
Tiny
Armor class
19
Hit points
22 (9d4)
Speed
Fly 50 ft. (hover)
Challenge rating
2
Alignment
Chaotic Evil
Strength
1
Dexterity
28
Constitution
10
Intelligence
13
Wisdom
14
Charisma
11
Passive Perception
12
Senses
darkvision 120 ft.
Languages
the languages it knew in life
Resistances
acid, cold, fire, necrotic, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning, poison
Condition Immunities
exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Traits

Consume Life

As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

Ephemeral

The will-o'-wisp can't wear or carry anything.

Incorporeal Movement

The will-o'-wisp can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination

The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Actions

Shock

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility

The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

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