THE SHARED REFERENCE Adventurer

Monster

Will-o'-Wisp

Official reference · XMM · 2024

Creature type
Undead
Size
Tiny
Armor class
19
Hit points
27 (11d4)
Speed
Walk 5 ft., Fly 50 ft. (hover)
Challenge rating
2
Alignment
Chaotic Evil
Strength
1
Dexterity
28
Constitution
10
Intelligence
13
Wisdom
14
Charisma
11
Passive Perception
12
Senses
Darkvision 120 ft.
Languages
Common plus one other language
Resistances
acid, bludgeoning, cold, fire, necrotic, piercing, slashing
Immunities
lightning, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Ephemeral

The wisp can't wear or carry anything.

Illumination

The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock

Melee Attack: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.

Bonus actions

Consume Life

Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.

Vanish

The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.

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