Monster
Withers
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 14 (studded leather)
- Hit points
- 45 (6d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- the languages he knew in life
- Resistances
- necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Special Equipment
Withers carries the amulet of the black skull.
Sunlight Sensitivity
While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the Withers's control, unless the humanoid is restored to life or its body is destroyed. Withers can have no more than twelve zombies under its control at one time.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Withers has the following wizard spells prepared:
Spell slots: 0: spells: acid splash, mage hand, minor illusion, prestidigitation; 1: slots: 4; spells: detect magic, expeditious retreat, feather fall, thunderwave; 2: slots: 4; spells: darkness, hold person, rope trick; 3: slots: 3; spells: dispel magic, lightning bolt; 4: slots: 3; spells: blight, wall of fire; 5: slots: 1; spells: telekinesis