Monster
Yrlakka
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17
- Hit points
- 84 (13d8 + 26)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Neutral
- Strength
- 13
- Dexterity
- 18
- Constitution
- 15
- Intelligence
- 16
- Wisdom
- 17
- Charisma
- 12
- Passive Perception
- 16
- Saving Throws
- str: +4; dex: +7; int: +6; wis: +6
- Skills
- arcana: +6; insight: +6; perception: +6
- Languages
- Gith
Traits
Psychic Defense
While Yrlakka is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Special Equipment
Yrlakka carries a potion of resistance (fire) in a tiny crystal vial fastened to a cord around his right ankle, and he has a wand of magic detection hanging from his belt.
Actions
Multiattack
Yrlakka makes two unarmed strikes.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.
Innate Spellcasting (Psionics)
Yrlakka's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: feather fall, jump, see invisibility, shield
1/day each: phantasmal killer, plane shift