THE SHARED REFERENCE Adventurer

Monster

Yuan-ti Pit Master

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Official reference · VGM · 2014

Creature type
Monstrosity
Size
Medium
Armor class
14 (natural armor)
Hit points
88 (16d8 + 16)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
16
Dexterity
14
Constitution
13
Intelligence
14
Wisdom
12
Charisma
16
Passive Perception
11
Saving Throws
wis: +4; cha: +6
Skills
deception: +6; stealth: +5
Senses
darkvision 120 ft. (penetrates magical darkness)
Languages
Abyssal, Common, Draconic
Immunities
poison
Condition Immunities
poisoned

Traits

Shapechanger

The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies.

Magic Resistance

The yuan-ti has advantage on saving throws against spells and other magical effects.

Poison's Disciple (2/Day)

The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) poison damage to the target.

Actions

Multiattack (Yuan-ti Form Only)

The yuan-ti makes two bite attacks using its snake arms.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Merrshaulk's Slumber (1/Day)

The yuan-ti targets up to five creatures that it can see within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and be unconscious for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being charmed.

Innate Spellcasting (Yuan-ti Form Only)

The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3/day: suggestion

Spellcasting (Yuan-ti Form Only)

The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Spell slots: 0: spells: eldritch blast (range 300 ft., +3 bonus to each damage roll), friends, guidance, mage hand, message, poison spray; 3: lower: 1; slots: 2; spells: command, counterspell, hellish rebuke, invisibility, misty step, unseen servant, vampiric touch

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