THE SHARED REFERENCE Adventurer

Monster

Zargash

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (chain shirt)
Hit points
45 (7d8 + 14)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Chaotic Evil
Strength
14
Dexterity
10
Constitution
14
Intelligence
12
Wisdom
16
Charisma
15
Passive Perception
13
Saving Throws
wis: +5; cha: +4
Skills
deception: +6; insight: +5
Languages
Common

Traits

Cling to Life (Recharges after a Long Rest)

The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.

Special Equipment

Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.

Actions

Warhammer

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.

Deathly Ray

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.

Bonus actions

Animate Corpse (1/Day)

Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.

Spellcasting

Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, thaumaturgy

1/day each: command, gaseous form, hold person, silence, speak with dead

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