Monster
Zargash
Outside your table’s allowed sources
Official reference · WBtW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (chain shirt)
- Hit points
- 45 (7d8 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 13
- Saving Throws
- wis: +5; cha: +4
- Skills
- deception: +6; insight: +5
- Languages
- Common
Traits
Cling to Life (Recharges after a Long Rest)
The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Special Equipment
Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.
Actions
Warhammer
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.
Deathly Ray
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.
Bonus actions
Animate Corpse (1/Day)
Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.
Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, thaumaturgy
1/day each: command, gaseous form, hold person, silence, speak with dead