Monster
Ziraj the Hunter
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (+2 leather armor)
- Hit points
- 153 (18d8 + 72)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 18
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- wis: +5; cha: +5
- Skills
- athletics: +7; intimidation: +5; stealth: +7; survival: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Actions
Multiattack
Ziraj makes three attacks with his glaive or with his oversized longbow.
Glaive
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest)
Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute of Ziraj. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success.
Ziraj is a 10th-level spellcaster. His spellcasting ability is Charisma. He has the following paladin spells prepared:
Spell slots: 1: slots: 4; spells: command, protection from evil and good, thunderous smite; 2: slots: 3; spells: branding smite, find steed; 3: slots: 2; spells: blinding smite, dispel magic