Spell
Barbarossa's Astonishing Repairs
Homebrew · EoR · 2024
- Level
- 3
- School
- Transmutation
- Cast
- 1 action
- Range
- Self (30-foot radius)
- Components
- V, S, M (a strong glue worth at least 250 gp, which the spell consumes)
- Duration
- Concentration, up to 10 minutes
- Concentration
- yes
- Ritual
- yes
You summon a great seafarer's power to repair damaged objects around you, such as a broken ship mast, a torn sail, a destroyed cannon, or similar. If the spell reaches its full duration, all the objects are repaired. In addition, you must stay within 300 feet of the point where you cast the spell.
The spell can psychically mend magical items or constructs but cannot restore magic to such an object.