THE SHARED REFERENCE Adventurer

Spell

Conjure Constructs

Outside your table’s allowed sources

Official reference · FRHoF · 2014

Level
3
School
Conjuration
Cast
1 action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 10 minutes
Concentration
yes
Ritual
no

You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:

When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see.

Using a Higher-Level Spell Slot

The damage and Temporary Hit Points both increase by 1d6 for each spell slot level above 3.

Quick preview