Monster
Air Elemental
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Large
- Armor class
- 15
- Hit points
- 90 (12d10 + 24)
- Speed
- Walk 10 ft., Fly 90 ft. (hover)
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 20
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Auran)
- Resistances
- bludgeoning, lightning, piercing, slashing
- Immunities
- poison, thunder
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Air Form
The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack
The elemental makes two Thunderous Slam attacks.
Thunderous Slam
Melee Attack: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6)
Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.