Monster
Aribeth de Tylmarande
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 17 (half plate)
- Hit points
- 120 (16d8 + 48)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 16
- Passive Perception
- 15
- Skills
- perception: +5; religion: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish, Infernal
- Immunities
- necrotic, immune: bludgeoning, piercing, slashing; note: from nonmagical weapons that aren't silvered; cond: True
- Condition Immunities
- poisoned
Traits
Infernal Tracker
Aribeth knows the distance to and direction of any creature that has broken a pact with Mephistopheles, even if the creature and Aribeth are on different planes of existence.
Magic Resistance
Aribeth has advantage on saving throws against spells and other magical effects.
Nightmare
Aribeth is accompanied by a nightmare. The nightmare allows Aribeth to use it as a mount.
Regeneration
Aribeth regains 20 hit points at the start of her turn. If Aribeth takes radiant damage, this trait doesn't function at the start of Aribeth's next turn. Aribeth's body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate.
Shadows
Three shadows hide within the saddle of Aribeth's nightmare. These shadows only come out if there is a creature within 30 feet that is at 0 hit points. When that happens, a shadow emerges and attacks the creature in order to make it fail a death saving throw. It continues to do so until the creature is dead.
Sunlight Sensitivity
While in sunlight, Aribeth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Aribeth makes three Void or Unholy Strike attacks.
Void
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 7 (2d6) necrotic damage. A creature reduced to 0 hit points from damage dealt by the sword Void dies and can't be revived by any means short of a wish spell.
Unholy Strike
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.
Reactions
Aribeth adds 4 to her AC against one melee attack that would hit her. To do so, Aribeth must see the attacker and be wielding a melee weapon.
Aribeth casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day: dispel magic
2/day each: aid, command, magic weapon, searing smite, shield of faith