THE SHARED REFERENCE Adventurer

Monster

Cult Fanatic

Official reference · MM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (leather armor)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Lawful NX Chaotic NY Evil
Strength
11
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
13
Charisma
14
Passive Perception
11
Skills
deception: +4; persuasion: +4; religion: +2
Languages
any one language (usually Common)

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: command, inflict wounds, shield of faith; 2: slots: 3; spells: hold person, spiritual weapon

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