Spell
Inflict Wounds
Official reference · XPHB · 2024
- Level
- 1
- School
- Necromancy
- Cast
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 1.