THE SHARED REFERENCE Adventurer

Monster

Death Knight

Official reference · XMM · 2024

Creature type
Undead
Size
Small/Medium
Armor class
20
Hit points
199 (21d8 + 105)
Speed
Walk 30 ft.
Challenge rating
17
Alignment
Chaotic Evil
Strength
20
Dexterity
11
Constitution
20
Intelligence
12
Wisdom
16
Charisma
18
Passive Perception
13
Initiative
+12
Saving Throws
dex: +6; wis: +9
Senses
Darkvision 120 ft.
Languages
Abyssal, Common
Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, poisoned

Traits

Legendary Resistance (3/Day)

If the death knight fails a saving throw, it can choose to succeed instead.

Magic Resistance

The death knight has Advantage on saving throws against spells and other magical effects.

Marshal Undead

Undead creatures of the death knight's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.

Undead Restoration

If the death knight is destroyed before it atones for its evil, it gains a new body in 1d10 days, reviving with all its Hit Points. The new body appears in a location significant to the death knight.

Actions

Multiattack

The death knight makes three Dread Blade attacks.

Dread Blade

Melee Attack: +11, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 13 (3d8) Necrotic damage.

Hellfire Orb (Recharge 5–6)

Dexterity Saving Throw: DC 18, each creature in a 20-foot-radius Sphere centered on a point the death knight can see within 120 feet. Failure: 35 (10d6) Fire damage plus 35 (10d6) Necrotic damage. Success: Half damage.

Reactions

Parry

Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 6 to its AC against that attack, possibly causing it to miss.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Dread Authority

The death knight uses Spellcasting to cast Command. The death knight can't take this action again until the start of its next turn.

Fell Word

Constitution Saving Throw: DC 18, one creature the death knight can see within 120 feet. Failure: 17 (5d6) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. Success or Failure: The death knight can't take this action again until the start of its next turn.

Lunge

The death knight moves up to half its Speed, and it makes one Dread Blade attack.

Spellcasting

The death knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: Command, Phantom Steed

2/day each: Destructive Wave (Necrotic), Dispel Magic

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