Monster
Death Knight
Official reference · MM · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 20 (plate armor, shield)
- Hit points
- 180 (19d8 + 95)
- Speed
- Walk 30 ft.
- Challenge rating
- 17
- Alignment
- Chaotic Evil
- Strength
- 20
- Dexterity
- 11
- Constitution
- 20
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 18
- Passive Perception
- 13
- Saving Throws
- dex: +6; wis: +9; cha: +10
- Senses
- darkvision 120 ft.
- Languages
- Abyssal, Common
- Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, frightened, poisoned
Traits
The death knight has advantage on saving throws against spells and other magical effects.
Marshal Undead
Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Actions
Multiattack
The death knight makes three longsword attacks.
Longsword
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
Hellfire Orb (1/Day)
The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Reactions
The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
Spell slots: 1: slots: 4; spells: command, compelled duel, searing smite; 2: slots: 3; spells: hold person, magic weapon; 3: slots: 3; spells: dispel magic, elemental weapon; 4: slots: 3; spells: banishment, staggering smite; 5: slots: 2; spells: destructive wave (necrotic)