Monster
Deathlock Mastermind
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 13, 16
- Hit points
- 110 (20d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 17
- Passive Perception
- 14
- Saving Throws
- int: +5; cha: +6
- Skills
- arcana: +5; history: +5; perception: +4
- Senses
- darkvision 120 ft. (including magical darkness)
- Languages
- the languages it knew in life
- Resistances
- necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.
Grave Bolts
Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Innate Spellcasting
The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self, mage armor
The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Spell slots: 0: spells: chill touch, mage hand, minor illusion, poison spray; 5: lower: 1; slots: 2; spells: arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility