THE SHARED REFERENCE Adventurer

Monster

Drow Inquisitor

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (breastplate)
Hit points
143 (22d8 + 44)
Speed
Walk 30 ft.
Challenge rating
14
Alignment
Neutral Evil
Strength
11
Dexterity
15
Constitution
14
Intelligence
16
Wisdom
21
Charisma
20
Passive Perception
20
Saving Throws
con: +7; wis: +10; cha: +10
Skills
insight: +10; perception: +10; religion: +8; stealth: +7
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon
Condition Immunities
frightened

Traits

Discern Lie

The drow knows when she hears a creature speak a lie in a language she knows.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Magic Resistance

The drow has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes three death lance attacks.

Death Lance

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:

At will: dancing lights, detect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

Spellcasting

The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:

Spell slots: 0: spells: guidance, message, poison spray, resistance, thaumaturgy; 1: slots: 4; spells: bane, cure wounds, inflict wounds; 2: slots: 3; spells: blindness/deafness, silence, spiritual weapon; 3: slots: 3; spells: bestow curse, dispel magic, magic circle; 4: slots: 3; spells: banishment, divination, freedom of movement; 5: slots: 2; spells: contagion, dispel evil and good, insect plague; 6: slots: 1; spells: harm, true seeing

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