THE SHARED REFERENCE Adventurer

Monster

Grim Champion of Pestilence

Outside your table’s allowed sources

Official reference · BMT · 2014

Creature type
Undead
Size
Medium
Armor class
14, 17
Hit points
120 (16d8 + 48)
Speed
Walk 40 ft.
Challenge rating
15
Alignment
Neutral Evil
Strength
10
Dexterity
18
Constitution
16
Intelligence
17
Wisdom
15
Charisma
21
Passive Perception
17
Saving Throws
dex: +9; cha: +10
Skills
arcana: +8; perception: +7; stealth: +9
Senses
darkvision 60 ft.
Languages
Common, Infernal
Resistances
cold, necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious

Traits

Halo of Pestilence

The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.

Legendary Resistance (3/Day)

If the champion fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.

Blight Staff

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

Plague Bolt

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has the poisoned condition until the start of the champion's next turn.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack

The champion makes one Blight Staff or Plague Bolt attack.

Furious Pursuit

The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.

Cast a Spell (Costs 2 Actions)

The champion uses Spellcasting.

Spellcasting

The champion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (self only)

2/day each: Blight, Blindness/Deafness

1/day each: Cloudkill, Contagion

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