Monster
Jandar Chergoba
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (leather armor)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 11
- Skills
- deception: +4; persuasion: +4; religion: +2
- Senses
- darkvision 60 ft.
- Languages
- Common, Infernal
- Resistances
- fire
Traits
Dark Devotion
Jandar has advantage on saving throws against being charmed or frightened.
Actions
Multiattack
Jandar makes two melee attacks.
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Innate Spellcasting
Jandar's spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:
At will: thaumaturgy
Jandar is a 4th-level spellcaster. His spellcasting ability is Wisdom. Jandar has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: command, inflict wounds, shield of faith; 2: slots: 3; spells: hold person, spiritual weapon