THE SHARED REFERENCE Adventurer

Monster

Knight of the Black Sword

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (leather armor)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
11
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
13
Charisma
14
Passive Perception
11
Skills
deception: +4; persuasion: +4; religion: +2
Languages
Common, Infernal

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Icy Doom

When the cultist dies, its corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: command, inflict wounds, shield of faith; 2: slots: 3; spells: hold person, spiritual weapon

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