THE SHARED REFERENCE Adventurer

Monster

Lady Illmarrow

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Official reference · ERLW · 2014

Creature type
Undead
Size
Medium
Armor class
19 (natural armor)
Hit points
199 (21d8 + 105)
Speed
Walk 30 ft., Fly 40 ft.
Challenge rating
22
Alignment
Neutral Evil
Strength
16
Dexterity
16
Constitution
20
Intelligence
27
Wisdom
21
Charisma
24
Passive Perception
22
Saving Throws
con: +12; int: +15; wis: +12
Skills
arcana: +15; history: +15; insight: +12; perception: +12
Senses
truesight 120 ft.
Languages
Common, Draconic, Elvish
Resistances
cold, lightning
Immunities
necrotic, poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Traits

Legendary Resistance (3/Day)

If Illmarrow fails a saving throw, she can choose to succeed instead.

Magic Resistance

Illmarrow has advantage on saving throws against spells and other magical effects.

Rejuvenation

Illmarrow's body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10 days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.

Actions

Chill Touch (Cantrip)

Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target can't regain hit points until the start of Illmarrow's next turn. If the target is undead, it also has disadvantage on attack rolls against Illmarrow until the end of her next turn.

Paralyzing Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) slashing damage plus 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Poison Breath (Recharge 5–6)

Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 35 (10d6) poison damage and is poisoned for 1 minute. While poisoned in this way, the creature can't regain hit points. On a successful save, the creature takes half as much damage and isn't poisoned.

A humanoid reduced to 0 hit points by this damage dies and rises at the start of Illmarrow's next turn as a zombie. The zombie acts immediately after Illmarrow in the initiative count and is permanently under her command, following her verbal orders.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Cantrip

Illmarrow casts a cantrip.

Paralyzing Claw

Illmarrow uses her Paralyzing Claw.

Frightening Presence (Costs 2 Actions)

Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Illmarrow's Frightening Presence for the next 24 hours.

Poison Breath (Costs 3 Actions)

Illmarrow recharges her Poison Breath and uses it.

Spellcasting

Illmarrow is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:

Spell slots: 0: spells: chill touch (see "Actions" below), fire bolt, mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: magic missile, shield, sleep; 2: slots: 3; spells: blur, detect thoughts, mirror image; 3: slots: 3; spells: animate dead, counterspell, fireball, fly, lightning bolt; 4: slots: 3; spells: blight, confusion, polymorph; 5: slots: 3; spells: cloudkill, cone of cold, hold monster, scrying; 6: slots: 2; spells: chain lightning, circle of death, create undead; 7: slots: 2; spells: finger of death, forcecage, prismatic spray; 8: slots: 1; spells: incendiary cloud, maze; 9: slots: 1; spells: power word kill, time stop

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