Monster
Omin Dran
Outside your table’s allowed sources
Official reference · AI · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Neutral
- Strength
- 16
- Dexterity
- 8
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 18
- Charisma
- 12
- Passive Perception
- 17
- Saving Throws
- wis: +7; cha: +4
- Skills
- deception: +4; insight: +7; intimidation: +4; medicine: +7; perception: +7; persuasion: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish, Elvish, Goblin
Traits
Divine Strike
Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.
Fey Ancestry
Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Multiattack
Omin makes two attacks with his maul.
Maul
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War God's Blessing (Recharges after a Short or Long Rest)
When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
Spell slots: 0: spells: guidance, sacred flame, spare the dying, thaumaturgy; 1: slots: 4; spells: bless, command, divine favor, shield of faith; 2: slots: 3; spells: enhance ability, hold person, magic weapon, silence, spiritual weapon; 3: slots: 3; spells: beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians; 4: slots: 3; spells: death ward, freedom of movement, locate creature, stoneskin; 5: slots: 1; spells: dispel evil and good, flame strike, hold monster, greater restoration, legend lore