THE SHARED REFERENCE Adventurer

Monster

Omin Dran

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Official reference · AI · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful Neutral
Strength
16
Dexterity
8
Constitution
14
Intelligence
11
Wisdom
18
Charisma
12
Passive Perception
17
Saving Throws
wis: +7; cha: +4
Skills
deception: +4; insight: +7; intimidation: +4; medicine: +7; perception: +7; persuasion: +4
Senses
darkvision 60 ft.
Languages
Common, Dwarvish, Elvish, Goblin

Traits

Divine Strike

Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

Fey Ancestry

Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack

Omin makes two attacks with his maul.

Maul

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

War God's Blessing (Recharges after a Short or Long Rest)

When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

Spellcasting

Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:

Spell slots: 0: spells: guidance, sacred flame, spare the dying, thaumaturgy; 1: slots: 4; spells: bless, command, divine favor, shield of faith; 2: slots: 3; spells: enhance ability, hold person, magic weapon, silence, spiritual weapon; 3: slots: 3; spells: beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians; 4: slots: 3; spells: death ward, freedom of movement, locate creature, stoneskin; 5: slots: 1; spells: dispel evil and good, flame strike, hold monster, greater restoration, legend lore

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