Monster
Ontharr Frume
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 117 (18d8 + 36)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Lawful Good
- Strength
- 16
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 17
- Charisma
- 13
- Passive Perception
- 13
- Saving Throws
- con: +6; wis: +7
- Skills
- intimidation: +5; religion: +4
- Languages
- Common
Traits
5etools Note
Ontharr Frume is presented in Hoard of the Dragon Queen and The Rise of Tiamat as a lawful good, human paladin of Torm. The war priest stat block from Volo's Guide to Monsters has been provided here for ease of use.
Actions
Multiattack
The priest makes two melee attacks.
Maul
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
Guided Strike (Recharges after a Short or Long Rest)
The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.
The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
Spell slots: 0: spells: light, mending, sacred flame, spare the dying; 1: slots: 4; spells: divine favor, guiding bolt, healing word, shield of faith; 2: slots: 3; spells: lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon; 3: slots: 3; spells: beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk; 4: slots: 3; spells: banishment, freedom of movement, guardian of faith, stoneskin; 5: slots: 1; spells: flame strike, mass cure wounds, hold monster