THE SHARED REFERENCE Adventurer

Monster

War Priest

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate)
Hit points
117 (18d8 + 36)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Any alignment
Strength
16
Dexterity
10
Constitution
14
Intelligence
11
Wisdom
17
Charisma
13
Passive Perception
13
Saving Throws
con: +6; wis: +7
Skills
intimidation: +5; religion: +4
Languages
any two languages

Actions

Multiattack

The war priest makes two Maul attacks, and it uses Holy Fire.

Maul

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire

The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Bonus actions

Healing Light (Recharge 4–6)

The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

Spellcasting

The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: light, spare the dying, thaumaturgy

1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

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