Monster
War Priest
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 117 (18d8 + 36)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 17
- Charisma
- 13
- Passive Perception
- 13
- Saving Throws
- con: +6; wis: +7
- Skills
- intimidation: +5; religion: +4
- Languages
- any two languages
Actions
Multiattack
The war priest makes two Maul attacks, and it uses Holy Fire.
Maul
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.
Holy Fire
The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.
Bonus actions
The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.
The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: light, spare the dying, thaumaturgy
1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify