THE SHARED REFERENCE Adventurer

Monster

Orc Hand of Yurtrus

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Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12 (hide armor)
Hit points
30 (4d8 + 12)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Evil
Strength
12
Dexterity
11
Constitution
16
Intelligence
11
Wisdom
14
Charisma
9
Passive Perception
12
Skills
arcana: +2; intimidation: +1; medicine: +4; religion: +2
Senses
darkvision 60 ft.
Languages
understands Common and Orc but can't speak

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Touch of the White Hand

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.

Spellcasting

The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

Spell slots: 0: spells: guidance, mending, resistance, thaumaturgy; 1: slots: 4; spells: bane, detect magic, inflict wounds, protection from evil and good; 2: slots: 3; spells: blindness/deafness, silence

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