Monster
Orc Hand of Yurtrus
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (hide armor)
- Hit points
- 30 (4d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 12
- Dexterity
- 11
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 9
- Passive Perception
- 12
- Skills
- arcana: +2; intimidation: +1; medicine: +4; religion: +2
- Senses
- darkvision 60 ft.
- Languages
- understands Common and Orc but can't speak
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Touch of the White Hand
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.
The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
Spell slots: 0: spells: guidance, mending, resistance, thaumaturgy; 1: slots: 4; spells: bane, detect magic, inflict wounds, protection from evil and good; 2: slots: 3; spells: blindness/deafness, silence