THE SHARED REFERENCE Adventurer

Monster

Ram Sugar

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (leather armor)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Chaotic Neutral
Strength
11
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
13
Charisma
14
Passive Perception
11
Skills
deception: +4; persuasion: +4; religion: +2
Languages
Common, Draconic
Resistances
fire

Traits

Dark Devotion

Ram Sugar has advantage on saving throws against being charmed or frightened.

Actions

Multiattack

Ram Sugar makes two melee attacks.

Dagger

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Breath Weapon (Recharges after a Short or Long Rest)

Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting

Ram Sugar is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Ram Sugar has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: command, inflict wounds, shield of faith; 2: slots: 3; spells: hold person, spiritual weapon

Quick preview