THE SHARED REFERENCE Adventurer

Monster

Ras Nsi

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Official reference · ToA · 2014

Creature type
Monstrosity
Size
Medium
Armor class
15 (bracers of defense)
Hit points
127 ({@dice 17d8 + 51}) reduced to 107; subtract 1 for each day that passes during the adventure
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Neutral Evil
Strength
17
Dexterity
16
Constitution
17
Intelligence
18
Wisdom
18
Charisma
21
Passive Perception
14
Saving Throws
con: +6; wis: +7
Skills
deception: +8; persuasion: +8; religion: +7; stealth: +6
Senses
darkvision 60 ft.
Languages
Abyssal, Common, Draconic
Immunities
poison
Condition Immunities
poisoned

Traits

Special Equipment

Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to the one carried by the guide Salida (see chapter 1).

Shapechanger

Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies.

Magic Resistance

Ras Nsi has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Ras Nsi makes three melee attacks, but can use Constrict only once.

Bite (Snake Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Constrict

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and Ras Nsi can't constrict another target.

Flame Tongue Longsword (Yuan-ti Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage.

Innate Spellcasting

Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3/day: suggestion

Spellcasting

Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).

Ras Nsi has the following wizard spells prepared:

Spell slots: 0: spells: chill touch, fire bolt, mage hand, mending, poison spray; 1: slots: 4; spells: expeditious retreat, false life, magic missile, shield; 2: slots: 3; spells: blindness/deafness, hold person, misty step; 3: slots: 3; spells: animate dead, counterspell, fireball; 4: slots: 3; spells: blight, polymorph; 5: slots: 2; spells: contact other plane, geas; 6: slots: 1; spells: create undead

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