Monster
Ras Nsi
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 15 (bracers of defense)
- Hit points
- 127 ({@dice 17d8 + 51}) reduced to 107; subtract 1 for each day that passes during the adventure
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Neutral Evil
- Strength
- 17
- Dexterity
- 16
- Constitution
- 17
- Intelligence
- 18
- Wisdom
- 18
- Charisma
- 21
- Passive Perception
- 14
- Saving Throws
- con: +6; wis: +7
- Skills
- deception: +8; persuasion: +8; religion: +7; stealth: +6
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common, Draconic
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Special Equipment
Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to the one carried by the guide Salida (see chapter 1).
Shapechanger
Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies.
Magic Resistance
Ras Nsi has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Ras Nsi makes three melee attacks, but can use Constrict only once.
Bite (Snake Form Only)
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
Constrict
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and Ras Nsi can't constrict another target.
Flame Tongue Longsword (Yuan-ti Form Only)
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage.
Innate Spellcasting
Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only)
3/day: suggestion
Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).
Ras Nsi has the following wizard spells prepared:
Spell slots: 0: spells: chill touch, fire bolt, mage hand, mending, poison spray; 1: slots: 4; spells: expeditious retreat, false life, magic missile, shield; 2: slots: 3; spells: blindness/deafness, hold person, misty step; 3: slots: 3; spells: animate dead, counterspell, fireball; 4: slots: 3; spells: blight, polymorph; 5: slots: 2; spells: contact other plane, geas; 6: slots: 1; spells: create undead