THE SHARED REFERENCE Adventurer

Monster

Walnut Dankgrass

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Official reference · AI · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (leather armor)
Hit points
52 (8d8 + 16)
Speed
Walk 35 ft.
Challenge rating
3
Alignment
Lawful Neutral
Strength
8
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
18
Charisma
10
Passive Perception
16
Saving Throws
int: +2; wis: +6
Skills
athletics: +1; insight: +6; perception: +6; stealth: +5; survival: +6
Senses
darkvision 60 ft.
Languages
Common, Druidic, Elvish, Sylvan

Traits

Fey Ancestry

Walnut has advantage on saving throws against being charmed, and magic can't put her to sleep.

Mask of the Wild

Walnut can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Wild Shape (Recharges after a Short or Long rest)

As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies.

While transformed, Walnut's game statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores.

Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot expended.

Actions

Multiattack

Walnut makes two attacks with Foremother or her longbow.

Foremother (+1 Scimitar)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Spellcasting

Walnut is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following druid spells prepared:

Spell slots: 0: spells: druidcraft, produce flame, thorn whip; 1: slots: 4; spells: cure wounds, entangle, thunderwave; 2: slots: 3; spells: flame blade, moonbeam, pass without trace; 3: slots: 3; spells: call lightning, dispel magic, plant growth; 4: slots: 1; spells: blight, freedom of movement

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