Monster
Bone Knight
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 20 (bonecraft armor)
- Hit points
- 84 (13d8 + 26)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful NX Chaotic NY Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- wis: +5; cha: +6
- Skills
- athletics: +7; deception: +6; intimidation: +6
- Languages
- any one language (usually Common)
- Resistances
- necrotic, poison
Traits
Commander of Bones
As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.
Master of the Pallid Banner
While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead.
Actions
Multiattack
The knight attacks twice with one of its weapons.
Greatsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:
Spell slots: 1: slots: 4; spells: command, compelled duel, hellish rebuke, wrathful smite; 2: slots: 3; spells: branding smite, crown of madness, darkness, find steed, magic weapon