THE SHARED REFERENCE Adventurer

Monster

Bone Knight

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Official reference · ERLW · 2014

Creature type
Humanoid
Size
Medium
Armor class
20 (bonecraft armor)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful NX Chaotic NY Evil
Strength
18
Dexterity
13
Constitution
14
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
12
Saving Throws
wis: +5; cha: +6
Skills
athletics: +7; deception: +6; intimidation: +6
Languages
any one language (usually Common)
Resistances
necrotic, poison

Traits

Commander of Bones

As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.

Master of the Pallid Banner

While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The knight attacks twice with one of its weapons.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting

The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:

Spell slots: 1: slots: 4; spells: command, compelled duel, hellish rebuke, wrathful smite; 2: slots: 3; spells: branding smite, crown of madness, darkness, find steed, magic weapon

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