THE SHARED REFERENCE Adventurer

Monster

Krull

Outside your table’s allowed sources

Official reference · BGDIA · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (natural armor)
Hit points
117 (18d8 + 36)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
20
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
20
Charisma
12
Passive Perception
15
Saving Throws
wis: +8; cha: +4
Skills
arcana: +4; medicine: +8; nature: +4; survival: +8
Languages
Aquan, Common, Draconic

Traits

Hold Breath

Krull can hold his breath for 1 hour.

Inescapable Destruction

Necrotic damage dealt by Krull's spells ignores resistance to necrotic damage.

Actions

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

+1 Maul

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.

Shell Defense

Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is prone, his speed is 0 and can't increase, he has disadvantage on Dexterity saving throws, he can't take reactions, and the only action he can take is to emerge from his shell.

Spellcasting

Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:

Spell slots: 0: spells: chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy; 1: slots: 4; spells: cure wounds, detect evil and good, false life, inflict wounds, ray of sickness; 2: slots: 3; spells: blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon; 3: slots: 3; spells: animate dead, magic circle, speak with dead, spirit guardians, vampiric touch; 4: slots: 3; spells: banishment, blight, death ward, divination, locate creature; 5: slots: 2; spells: antilife shell, cloudkill, contagion, greater restoration; 6: slots: 1; spells: create undead, true seeing; 7: slots: 1; spells: divine word, regenerate

Quick preview