Monster
Quenthel Baenre
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (+3 scale mail)
- Hit points
- 132 (24d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 22
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 18
- Wisdom
- 20
- Charisma
- 18
- Passive Perception
- 16
- Saving Throws
- con: +8; wis: +12; cha: +11
- Skills
- insight: +12; perception: +12; religion: +11; stealth: +9
- Senses
- darkvision 120 ft.
- Languages
- Elvish, Undercommon
Traits
Fey Ancestry
Quenthel has advantage on saving throws against being charmed, and magic can't put Quenthel to sleep.
Sunlight Sensitivity
While in sunlight, Quenthel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Special Equipment
Quenthel wields a tentacle rod.
Actions
Multiattack
Quenthel makes three tentacle rod attacks.
Scourge
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Summon Demon (1/Day)
Quenthel attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, Quenthel takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If she hits a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Throne Activation
While seated on her throne, Quenthel can use an action on her turn to cast disintegrate (save DC 19). A target that fails its saving throw takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
Innate Spellcasting
Quenthel's spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Quenthel is a 20th-level spellcaster. Her spellcasting ability is Wisdom (save DC 20, +12 to hit with spell attacks). Quenthel can cast any level=0;1;2;3;4;5;6;7;8;9 at will.
At will: aid, animate dead, antimagic field, astral projection, augury, aura of life, aura of purity, aura of vitality, bane, banishment, beacon of hope, bestow curse, blade barrier, bless, blindness/deafness, calm emotions, ceremony, clairvoyance, command, commune, conjure celestial, contagion, continual flame, control water, control weather, create food and water, create or destroy water, create undead, cure wounds, dawn, daylight, death ward, detect evil and good, detect magic, detect poison and disease, dispel evil and good, dispel magic, divination, divine word, earthquake, enhance ability, etherealness, feign death, find the path, find traps, fire storm, flame strike, forbiddance, freedom of movement, gate, geas, gentle repose, glyph of warding, greater restoration, guardian of faith, guidance, guiding bolt, hallow, harm, heal, healing word, heroes' feast, hold person, holy aura, holy weapon, inflict wounds, insect plague, legend lore, lesser restoration, life transference, light, locate creature, locate object, magic circle, mass cure wounds, mass heal, mass healing word, meld into stone, mending, planar ally, planar binding, plane shift, power word heal, prayer of healing, protection from energy, protection from evil and good, protection from poison, purify food and drink, raise dead, regenerate, remove curse, resistance, resurrection, revivify, sacred flame, sanctuary, scrying, sending, shield of faith, silence, spare the dying, speak with dead, spirit guardians, spirit shroud, spiritual weapon, stone shape, summon celestial, sunbeam, sunburst, symbol, temple of the gods, thaumaturgy, toll the dead, tongues, true resurrection, true seeing, warding bond, water walk, word of radiance, word of recall, zone of truth