Spell
Elemental Weapon
Official reference · XPHB · 2024
- Level
- 3
- School
- Transmutation
- Cast
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Concentration
- yes
- Ritual
- no
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Using a Higher-Level Spell Slot
If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.