THE SHARED REFERENCE Adventurer

Monster

Dezmyr Shadowdusk

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Undead
Size
Medium
Armor class
20 (plate armor, shield)
Hit points
180 (19d8 + 95)
Speed
Walk 30 ft.
Challenge rating
17
Alignment
Chaotic Evil
Strength
20
Dexterity
11
Constitution
20
Intelligence
12
Wisdom
16
Charisma
18
Passive Perception
13
Saving Throws
dex: +6; wis: +9; cha: +10
Senses
darkvision 120 ft.
Languages
Abyssal, Common, Deep Speech
Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, poisoned

Traits

Magic Resistance

Dezmyr has advantage on saving throws against spells and other magical effects.

Marshal Undead

Unless Dezmyr is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Actions

Multiattack

Dezmyr makes three longsword attacks.

Longsword

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.

Hellfire Orb (1/Day)

Dezmyr hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

Bonus actions

Warp Reality

As a bonus action on her turn, Dezmyr can warp reality, undoing damage dealt to herself or another creature that she can see within 20 feet of her. The beneficiary of this warped reality instantly regains 10 hit points.

Reactions

Parry

Dezmyr adds 6 to its AC against one melee attack that would hit it. To do so, Dezmyr must see the attacker and be wielding a melee weapon.

Spellcasting

Dezmyr is a 19th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She has the following paladin spells prepared:

Spell slots: 1: slots: 4; spells: command, compelled duel, searing smite; 2: slots: 3; spells: hold person, magic weapon; 3: slots: 3; spells: dispel magic, elemental weapon; 4: slots: 3; spells: locate creature, staggering smite; 5: slots: 2; spells: destructive wave (necrotic)

Quick preview